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Walkthroughs
Tombraider chronicles walkthrough

LEVEL 1: STREETS OF ROME

Kills: 5 (6)* Items: 23, plus the Revolver, Laser Sight (twice), 3 keys, Saturn Stone, and 3 Golden Rose Secrets**
Starting Inventory: Pistols (unlimited ammunition), binoculars, 3 flares, 3 small med-packs, 1 large med-pack, Mercury Stone.
(NOTE: Lara gets new equipment at the beginning of each episode, so there's no need to conserve ammunition for any huge final boss. Feel free to use the more powerful weapons when you find them.)
BACKSTAGE STOREROOMS/TRAINING AREA: Enter the doorway on the left marked "Opera Backstage." This is a training area of sorts, in that Lara explains some of her basic moves as you go. Nothing here advances the plot; however, there are items to be found, including a secret. So even seasoned raiders should explore this building.
Follow Lara's instructions and vault onto the wooden crate. From there, climb to the cement ledge above. Go to the end of the ledge. Here Lara explains how to do a standing jump from the metal-grated tile to the metal tile on the next ledge. Go through the doorway ahead to a room with a wooden floor. Follow Lara's direction and take a running jump across the gap in the floor. Before going on, go around the back of the metal cage. Face it, jump straight up and grab the edge. Pull up and pick up the small med-pack on top. Take a standing jump over to the metal scaffolding and pick up flares and a large med-pack. (You'll need to crawl into the alcove to get the med-pack.) Jump back to the metal cage, drop to the wooden floor and continue through the doorway to the next area.
This room contains widely spaced ledges and a crate dangling from a winch. Here Lara tells you how to do a running jump and grab to get from one ledge to the next. Do the jump then follow the elevated walkway around to the end. Side flip to the left (or just jump) onto the next ledge. Continue forward through the doorway back to the dangling-crate room. Jump straight up to grab the overhead bars and monkey swing across the room. Climb the ladder on the wall almost to the top, then climb around the corner to the right and let go. Crawl through the low opening. At the end, turn right and back up to the edge. Press Action and reverse to make Lara lower herself to the floor. Or, a new TR5 move: crawl forward to the edge of the opening then press Jump to somersault out of the opening.
Use Action to pull the switch in the alcove and open the door. Go down the stairs to a room with a forklift in a storage cage. Go to the far end of the room, climb the crates and jump to the cement ledge. Here you'll find a pool to practice swimming.
Swim through the underwater tunnel to another pool where you can surface. There are two exits: a door at water level and a square opening on the bottom. Swim down through the square opening and follow the tunnel to a small room where you can climb out of the water (Action + forward). Here you'll find some goodies—revolver bullets, shotgun shells and a large med-pack. Follow the tunnel back to the previous pool. Climb out of the water into the doorway. Continue to emerge on a ledge above the room with the first pool.
Go through the doorway on the left and practice tightrope walking across the room. Be sure to let Lara fall at least once (or climb down the crates) to explore the room below. Beyond the crates is a room containing metal shelves. Search the shelves (Action) on the left to find some flares. Push (Action + forward) the black shelves in the back right corner to uncover revolver bullets. Push the black shelves in the right corner as far as they'll go to reveal a secret passage. Follow this to a small room with more shelves. Pick up Uzi clips on the floor and a golden rose (secret #1, 1/36) on one of the shelves. Return to the tightrope room and climb the crates to the upper level.
You'll pass a few more shelves on the way out. The one on the right has a small med-pack. Keep going to a dead end and pull the switch to open the door and emerge back where you started (in the first room with the forklift). Drop down and exit to the right.
BACK ON THE STREET: Go to the left along the street where you began the level. Ahead is what appears to be a dead end. Above on the right is an ARCHED BALCONY, orange with white columns. You can't reach it yet. Notice the dark square on the ground and the barred alcove with the hanging greenery. You'll return soon.
Leave this area and turn left (right if you're coming from the start of the level) through the narrow alley with the lamps up above. Continue to an OPEN COURTYARD WITH A FOUNTAIN. A Doberman attacks. (I have to wonder at this point—especially having played TR2 as well—whether someone on the design team had a bad dog bite experience while vacationing in Italy.)
Make a mental note of the locked gate and keyhole on the left side of the courtyard. Follow the narrow alley on the right (near the red-and-white striped awning), which leads past a barred opening to a panel with a carved face. Reach into the niche carved into the face (Action) to operate a mechanism that opens a gate elsewhere.
Return to the FOUNTAIN, turn left into the alley with the lamps, and follow it back to the street. Turn right into the area with the up above. Beyond the hanging greenery is the gate you just opened. Go through and use another niche mechanism. When you do, a flock of bats flies out and tries to mess up Lara's hairdo. You can't kill them, so either flee or run Lara into a corner and crouch. She'll take little or no damage that way. When you leave this alcove, you'll see that you've raised a block that will enable you to climb to the ARCHED BALCONY.
Climb up but before going on, turn around (to face out over the raised block) and take a diagonal standing jump from the left archway to the cement ledge with the small med-pack. Jump back through the archway and continue up the ramp to a SMALL ROOM WITH RED FURNITURE. Go through onto a balcony above the FOUNTAIN. Continue straight across and drop into a hallway with peach walls and white molding. Shoot the window and pick up the revolver bullets on the sill. You're now above another COURTYARD WITH A CLOTHESLINE. If you want to, turn around and dangle Lara from the sill (press and hold Action, then press reverse to drop and grab the edge) to attract the attention of another Doberman in the courtyard below. Then pull up onto the sill and shoot it from above.
Follow the peach-colored hallway around to some stairs leading down. On the way, shoot out two more windows. There's a small med-pack on one windowsill. The other opens the way to the building next door, but wait to go there. First, go down the stairs (kill that dog now if you didn't before) and push open the blue double doors (Action). Another dog rushes out. Kill it then go in and retrieve a large med-pack on the floor and wide-shot shells on the crate.
Go through the doorway on the other side of the courtyard (where the first dog came from). Follow the hallway to a switch, which you can use to open a gate leading back to the courtyard with the FOUNTAIN. (NOTE: You don't have to do this, but it could save you some backtracking if you fall later on while jumping from ledge to ledge.)
Return back along the hallway to the COURTYARD WITH THE CLOTHESLINE. Go to the right and up the stairs to the windows you shot out. Jump across the alley to the neighboring house. Enter and take the first left. At the top of the ramp you'll find a GOLDEN KEY. Backtrack to the end of this hallway and continue up to the left.
Cut Scene: A panoramic view of the fountain courtyard, which now contains a barking Doberman. The camera comes to rest on the locked door.
Jump over the railing onto the red-and-white awning. Pick up some flares. Then shoot the dog before dropping to the ground. Use the GOLDEN KEY to open the gate on the other side of the fountain.
COURTYARD WITH PALM TREES AND TIGHTROPE: Enter cautiously, Larson waits in the next room, up on a balcony to the left. Let him have it with your pistols and he'll run off shortly. Pick up a small med-pack in the alcove on the right. Then go through the doorway below where Larson was standing. First go left down the ramp to a room with boxes. Here you'll find a GARDEN KEY (shaped like a star) on one crate.
Return to the hallway and continue left to the top. Larson will shoot at Lara again from the other side of the gap. Again, plug him a few times to scare him off. Then tightrope walk across to the opposite balcony. Drop down and, if you like, use the switch to open a gate leading back to the FOUNTAIN COURTYARD. (NOTE: As before, you don't have to do this, but it could save you some backtracking.)
Head away from the gate toward a WIDER STREET WITH A GATED GARDEN off to the right. This is where you'll use the GARDEN KEY, but you need another one first. Go to the left end of the street and through the small, square doorway. Follow the hallway, picking up some revolver bullets in a small room on the left. Make a mental note of the LOCKED WOODEN GATE with the small room behind it. This is the location of the second secret. You'll come back for it later.
Continue upstairs. Be sure to pick up the REVOLVER on the landing. (You probably won't miss it because the camera focuses on it so you're unable to look at anything else.) At the top of the ramp, push open the blue double doors. Inside this SMALL ROOM WITH WINE BARRELS you'll find the LASER SIGHT on the floor to the left and a padlocked gate on the right. Shoot the padlock: either use the revolver equipped with the laser sight to target it  or face the lock squarely and shoot continuously with pistols while crouching. Lara should hit the lock on the way down. Behind the gate is the second GARDEN KEY. A colony of rats swarms out. Some of these will try to bite Lara, so if you've gotten everything, run away downstairs. Or, run out, jump the railing and wait for the bats to disperse before returning to collect the key.
Go to the far end of the WIDER STREET and through the doorway on the left. Use the 2 GARDEN KEYS here to unlock the gate. Return around the corner to the WIDE STREET and enter the garden.
Cut Scenes: When Lara places the second key, you see a view of the garden interior, including a small building with three gargoyles. When she enters the garden and approaches the gargoyle building, there's a longer movie, in which Pierre and Larson spy on Lara from the rooftops.
Go through the doorway in the back right corner, behind the façade with the gargoyles. Follow the hallway to the top. You may or may not encounter another Doberman in the hallway.*
Cut Scene: A panoramic view of a temple with a bell hanging at the top.
TEMPLE WITH BELL: In case you missed the subtle hint in the cut scene, the camera shifts to the bell and won't budge until you move Lara out of range. There are three doors here: one on to the left, one top center and one bottom center of the temple. If you didn't find it earlier (in the SMALL ROOM WITH THE WINE BARRELS), you can pick up the LASER SIGHT at the top of the steps under the bell. There's also a box of revolver bullets behind the columns to the right of the upper door.
Combine the revolver and laser sight and target the bell. When you hit it squarely, the door on the left side of the temple opens.
Backtrack for secret #2: Go down the ramp the way you came, exit the garden and turn right. Go to the end of the street and through the doorway to the area where you found the revolver earlier. In the little side room (you picked up some bullets here) the LOCKED WOODEN GATE is now open. Another Doberman charges out. Kill it. Then enter and take a large med-pack and a golden rose (secret #2, 2/36) from the shelves. Return through the garden to the TEMPLE WITH BELL.
Climb the stairs and go through the door on the left, which opened when you shot the bell. Take a running jump across the gap to the next building, pressing Action to shorten the jump so Lara doesn't bang her head and fall. (Or use a standing jump from the edge, and press Action to grab the opposite edge. Then pull up.) Endure the swarm of bats as you use the mechanism in the niche to open the upper door of the TEMPLE (or crouch in the corner until the bats disperse). Jump back across the gap toward the temple.
One more side trip before entering the temple: Climb onto the high stone wall to the left of the temple (on the right if Lara's back is toward the temple). Follow the wall around the perimeter of the garden to the far end. Take a running jump to the orange-tiled roof ahead. Cross the tiled roof and take another running jump into the alcove ahead. Here you'll find revolver bullets and a large med-pack. See this series of screenshots if you need visuals.
Enter the temple through the upper middle door, which you opened earlier. Here you'll find two ravens on pedestals. Go through the doorway in the back left corner. Use the switch to shatter the raven statue, revealing a dove. Stand near the dove pedestal and press Action to rotate it. This opens a door elsewhere and sets the battering ram above swinging. Go through the other corner doorway and follow the passage to a ledge near the battering ram. Turn so the battering ram is on Lara's right and drop back to grab the edge of the ledge. Traverse around to the right until you can pull up onto another ledge (as shown in this screenshot). Use the switch in the alcove to turn the second raven into a dove. Safety drop to the floor. Turn the second dove pedestal to open the door outside at the base of the temple.
Exit the temple, but before going through that third door, retrieve another secret. Turn right and go through the door you opened earlier by shooting the bell. Jump across the alley to the room with the carved face niche. Turning the second dove also opened two small alcoves in this room. Pick up a small med-pack and a golden rose (secret #3, 3/36). Jump back across the gap to the TEMPLE.
Go through the door at the base of the temple and get the SATURN STONE. Walk back outside to end the level.
Cut Scene: Lara emerges from the temple only to be ambushed by Pierre and Larson. A transcript of their exchange appears here.




LEVEL 2: TRAJAN'S MARKETS

Kills: 5* Items: 26, plus Laser Sight, Crowbar, Shotgun, Gold Coin, Valve Wheel, Mars Stone, Venus Stone and 3 Golden Rose Secrets**
COBBLED STREET: Enter the first two rooms on either side of the street. Each contains some tools, a wheelbarrow, etc., and a small box. Shatter the boxes with your pistols (crouch if necessary) and pick up the LASER SIGHT (it's only added to your inventory if you don't have it already) and CROWBAR. Both rooms have enticing ledges above. You can't reach them yet, though.
Continue down the street. The boarded-up door marked "Pericolo" (Danger) doesn't open. You'll get the goodies inside from the other side in a moment. Farther along the street, where it comes to a T, there are several barred gates. These, too, won't open yet, but you'll be back. For now, use the CROWBAR to pry open the metal door opposite the boarded-up door.
ABANDONED BUILDINGS: Enter and shoot the little box to get the small med-pack inside. Climb the scaffolding. Turn toward the barred window (behind on the right if Lara is facing the tightrope). Take a standing jump from the corner of the ledge to grab the sill and pull up. Take the small med-pack and jump back to the ledge. Walk the tightrope to the other side of the room. (You'll get the shotgun shells on the middle windowsill later.) Jump to the ledge below the windowsill. Climb onto the sill then cross the metal walkway. Turn right and take a standing jump to the angled ledge. From there, jump to the metal ledge ahead. Turn right and take a running jump to grab the sill with the shotgun shells. Repeat the running jump-grab to get back to the metal ledge.
Safety drop into the next room (i.e., hang from the doorway and drop onto the ledge below). Pick up flares and revolver bullets. Jump from the top of the coal heap to grab the square ledge in the corner. (Walk to the edge of the heap before jumping.) Pull up and enter the next room.
Cut Scene: An array of gears.
GEAR ROOMS: Safety drop from the ledge into an open area with several doorways, some barred. Take note of the three high ledges supported by square pillars. Scale the ladder on the back of the square pillar to the right of the center doorway. (See this screenshot if you have trouble finding it.) At the top, climb around the corner to the left, let go and slide onto the flat part of the ledge.
Turn right (the ladder is now on Lara's left) and take a running jump to the next ledge. Jump around the column to the small, square ledge and enter the FIRST ROPE ROOM. Pull the vertical rope (stand facing it and press Action) to operate the gear mechanism. Do this three times.
Cut scenes: Each time you pull, you see a brief cut scene of one of the gears being raised.
Exit and jump back to the middle ledge (near the ladder). Position Lara facing the windowsill between the two carved gryphons and take a running jump into the opening. (NOTE: To set up this jump, walk Lara to the corner of the ledge nearest the opening where you want her to land. Angle Lara toward the opening then take one hop plus one walking step back. This will give Lara enough of a run-up. If she takes the running jump with only a hop back, she'll pause at the crack between the flat and sloping parts of the ledge and end up doing a standing jump instead. This will cause her to miss the opening and fall. The extra step backward will also make it so you don't need to press Action while jumping in order to land in the opening.) Pick up the Uzi clips. Turn back toward the open area and take a diagonal running jump to the right to land on the third ledge. Jump around the column to the small, square ledge and enter the SECOND ROPE ROOM. Pull the rope once. If you've pulled the rope in the FIRST ROPE ROOM (above) three times, the gears will move.
Cut Scene: The mechanism is activated and the huge, circular door in the room below rolls open revealing a golden-armored centurion statue.
Pulling the second rope also opens a trapdoor below. This leads to secret #1. If, after pulling the rope once, you pull it again, this trapdoor will close. Pull the rope again to re-open it. This screenshot shows the location of the trapdoor. It's just below where you entered this area from the ABANDONED BUILDINGS.
Safety drop to the floor. (Lara loses a tiny bit of health.) Turn and go straight across the open area (over or around the low railing) and drop down through the trapdoor you just opened. Pick up a golden rose (secret #1, 4/36), plus regular and wide-shot shells. Climb back out.
BEHIND THE BIG GEAR: Cross the open area and go through the middle door. At the top of the small ramp you'll see where the huge gear rolled aside. To the left, opposite the edge of the gear, is an opening. Climb up and drop into a small room with lit torches. Use the CROWBAR to pry out the GOLD COIN. When you do, rats swarm out from behind the grate. Climb back out and run around until the rats disperse. (Or, run around to the left and climb onto the ladder where the rats can't reach Lara.) Then approach the big statue. Pick up a small med-pack and revolver bullets. Then use the GOLD COIN in the receptacle in the base of the statue.
Cut Scene: A gate opens elsewhere.
Leave this room and go directly across the courtyard through the gate that just opened. This leads back out to the COBBLED STREET. Now the small gate in the white wall on the left is open. Go through and follow the alley around the corner. On the left is a room with a pool of water. Before entering, continue to the end of the street to get some revolver bullets.
ROOM WITH POOL AND FALLING WATER: Take a swim. Pick up a small med-pack on the bottom of the pool on the left side. Notice the VENUS STONE gleaming enticingly on the other side of the gate. Surface behind the falling water and climb onto the purple ledge. Go through the doorway and approach the revolver bullets.
Cut Scene: A machine clanks to life, setting a mechanical head hovering above a claw-like base.
FLOATING MECHANICAL HEAD: The mechanical head shoots deadly rays from its eyes. If Lara is hit, it means instant death. There is an easy way to avoid being hit. Do not enter the room with the head. Instead, position Lara on the seam between the floor textures just outside the doorway so the room with the mechanical head is off to the left. Sidestep to the right away from the doorway. Then pivot to the left to face into the room. As long as Lara is on the seam in the floor, the mechanical head won't target her. (See these screenshots if  necessary to get oriented.) Equip the revolver with laser sight and target the robotic head's eyes. When you shatter both eyes, the head is destroyed, leaving the MARS STONE behind. Drop down and pick it up.
Alternately, enter the room with the head and turn left or right. Run forward and off the edge of the catwalk. Keep running around the metal armature surrounding the head and through the opposite door into the ROOM WITH RED MACHINE AND PIPES. Lara is safe here as long as she doesn't stand in the doorway. Use either of the blocks flanking the door for cover (as shown in this screenshot) and shoot out the mechanical head's eyes with the revolver equipped with the laser sight.
ROOM WITH RED MACHINE AND PIPES: Enter the small side room with the machine. (You will already be here if you used the alternate method for destroying the head, above.) Climb onto either of the blocks flanking the doorway and turn around to face the red machine. Stand at the edge of the block and jump straight up to grab the metal structure overhead. Pull up and jump to the top of the red machine. Here you'll find a golden rose (secret #2, 5/36). Drop down and return to the room where the head was.
Pick up the MARS STONE if you haven't already. On the far side of the room (under the entrance) you'll find revolver bullets and a trapdoor with a circular pattern on it. Position Lara at the edge of the trapdoor facing the orange wedge and press Action to open the door (as shown in this screenshot).
SEWERS: Drop through the trapdoor and follow the short passage to a T-shaped pool. One of the semi-circular grates (the one in the far right corner from the entrance) releases a swarm of rats when Lara walks past, but you can avoid it easily. At the junction of the various spokes of the pool, is an underwater fan. Beyond it, on the bottom of the pool is a small med-pack. There are two openings on the side walls of the shaft that leads down to the fan. The current prevents you from reaching the lower opening.
Make sure Lara's air meter is full. Then swim through the upper opening. Follow the twisting passage to a SMALL ROOM WITH A PIPE AND LIT TORCH. Pick up the shotgun shells and use your CROWBAR to pry the VALVE WHEEL off the pipe. Swim back to the T-shaped pool and return the way you came to the ROOM WITH THE RED MACHINE AND PIPES. (There's a ladder on the wall below the trapdoor so you can climb up.)
Press Action to place the VALVE WHEEL on the valve stem sticking out of the red machine. Press Action again to turn the wheel. There's no cut scene, but this turns off the fan back in the SEWERS. Return through the trapdoor to the SEWERS.
UNDERWATER TUNNELS: You may want to save your game before this next bit of complicated swimming. Swim down toward the now-inactive fan. Swim through the passage just above the fan grating. Continue down and forward. At the bottom, the passage widens. Head forward and veer left through the small, square opening. Continue to a small room where you can get air and a large med-pack.
Jump back into the water and when you reach the wider, hexagon-shaped tunnel, go to the left. Follow the wider tunnel as it turns right. Ahead are two large fans. There's a small, square opening to the right of these fans. The current prevents you from reaching it. Let the current carry you. At the wall opposite the fans, swim upward until you can surface.
Climb out of the water and turn the wheel to deactivate the two fans. Swim back down toward the fans, then through the small, square opening to the right of them. Follow this passage through a series of twists and turns to another pool where you can surface. Climb out of the water and pick up the SHOTGUN and some shells. Start forward.
Cut Scene: A statue of a Roman centurion comes to life.
ANIMATED STATUE: The gate closes, leaving Lara trapped with the soldier statue. He's big and nasty. His sword not only slices but also shoots energy bolts. You can climb onto the windowsill (where the statue was). He can't reach Lara with his sword there, but he can still zap her. I found it easier to just keep moving around the open area while blasting him with the shotgun. Shoot him until he falls.
Cut Scene: The window shatters and the gate in the ROOM WITH THE POOL AND FALLING WATER opens, so the VENUS STONE is accessible.
Climb onto the windowsill and pick up the small med-pack and Uzi clips. Climb through the shattered window and get another small med-pack at the left end of the ledge. Safety drop to the street.
The ROOM WITH THE POOL AND FALLING WATER is just across the street. But before going back there, return to the start of the level. To get there, begin with Lara's back to the ROOM WITH THE POOL AND FALLING WATER. Head to the right, around the building, past the palm tree and through the raised gate. Turn left and continue with the white wall on Lara's left, past the barred alcove. (The ABANDONED BUILDINGS you explored at the beginning of the level are on the right). The gate at the far end of the white wall is now open. Inside you'll find a golden rose (secret #3, 6/36).
Return to the ROOM WITH THE POOL AND FALLING WATER. Swim down and forward, then to the left. Pick up the VENUS STONE and swim straight on to the next room. Pull up into the doorway.
Cut Scene: You're back in the GARDEN WITH THREE GARGOYLE HEADS from the first level, and Larson is waiting. A transcript of the dialogue, both before and after Lara guns down Larson, appears here.
GARDEN WITH GARGOYLE HEADS: After the cut scene, Larson moves to the front of the building and starts shooting. Return fire until he falls. When he struggles to his feet another cut scene ensues.
(NOTE: You may want to save the game as soon as the second cut scene ends. That way you won't have to fight Larson again if Lara is killed by the gargoyles. And, if she catches fire, you can reload and not have to replay much.)
After the cut scene, immediately re-draw weapons and blast away at the 3 gargoyle heads. Be sure to keep moving. If the gargoyles' fire breath hits Lara, she'll ignite. You can jump into the pool where you entered to put out the fire, but Lara will lose a lot of health. So you're better off avoiding this altogether. Positioning Lara just forward of the palm trees and jumping from side to side while shooting worked pretty well for me playing on the PC (i.e., hold the Action and Jump keys and press left, left, right, right, etc.). Use med-packs as you go (9 and 0 are the PC hotkeys) and run behind the building if you need to catch your breath. (There's also a large med-pack back there if you need it.)
Alternately, run forward and duck behind either side of the gargoyle building. Lara is safe here from the fire breath. Position Lara facing the wall of the building and sidestep toward the front until she's a few steps away from the corner. Now side flip out from behind the building while firing. After a few shots, side flip back behind the building. Keep this up and eventually you'll hear mechanical clanking as one of the gargoyles explodes. Repeat until all three are destroyed. You may want to save periodically in case Lara gets toasted.
When you've destroyed all three gargoyles, pick up the various goodies around the area. (Don't forget to look behind the building.) In addition to the med-pack, you'll find 2 boxes of regular and 2 boxes of wide-shot shells.
Place the VENUS and MARS STONES in their receptacles to open the door. Enter and take a running jump over the spike pit to grab the ledge in the middle of the cave. Pull up and take another running jump to the ledge near the golden sun. The ledge collapses and Lara slides into the next level.

LEVEL 3: THE COLOSSEUM

Kills: 9 Items: 3, plus Uzis, 2 Gemstone Pieces, 2 keys, Philosopher's Stone and 3 Golden Rose Secrets*
UNDERGROUND CELLS WITH SKELETONS: Start forward. Just beyond the grate letting light in from above, look on the right for a movable block with a metal ring on it. (The block is outlined in this screenshot.) Push it to reveal a secret room containing a golden rose (secret #1, 7/36). Return to the main passage and continue to the right. Start through the narrow space between the high stone walls.
Cut Scene: The floor crumbles beneath Lara's feet revealing a lava pit below.
As soon as the cut scene ends, run forward, jumping at the edge of the solid floor to clear the gap.
ROOMS WITH GRATING FLOORS/LION CAGES: The exit is closed. Hang from the doorsill above the lava pit. Traverse to the left and around the corner. Then pull up into the crawlspace (as shown in this screenshot). At the edge, press Jump to somersault into the small room below. Push the square button to open the exit from the room above the lion pit. Climb back into the opening and crawl backwards toward the opening, holding Action to drop and hang from the ledge above the lava pit. Traverse back around the corner and pull up. Go through the room with the grating floor and slide down the ramp.
(NOTE: Apparently on the PlayStation version, there is no crawlspace here. Instead you have to traverse all the way to the left around the corner to an alcove where you'll find the button.)
Shoot the lion inside on the right. Press the button on the wall to open the door. Immediately roll, drawing weapons, and shoot another charging lion. Go through the second room and climb the ladder. Take the GEMSTONE PIECE from the pedestal.
ROCK-WALLED ROOMS WITH RAMPS AND STONE PILLARS: When you enter the next room, a gladiator rushes Lara from the left. When you've killed him, go into the alcove from which he came and pick up a small med-pack. Go up the ramp to another similar area. Again a gladiator attacks from the left. The alcove where he came from contains Uzi clips and a button. Push it to open a door on the upper level. Go up the next ramp and the next. At the top level, you'll meet another gladiator and a lion. Kill both and go into the alcove to claim the UZIS and a large med-pack. Return down the ramp to the wide doorway.
HUGE CAVE WITH ROPE AND LEDGES: Safety drop off the right side of the walkway between the entrance and the center platform. (If you drop here, Lara will land on the ledge below and not lose health, as she would from a longer drop.)
Here comes your first timed puzzle. Climb the stairs to the platform with the rope. (It's probably a good idea to save your game before starting so you can reload if you flub it.) Pulling the rope three times raises a pedestal in the middle of the center platform. You have about 30 seconds to get up there before the pedestal recedes. Some suggestions follow. See this series of screenshots if you need visuals.
Position Lara facing the center platform as she pulls the rope. After pulling it three times, run forward off the platform onto the ledge below. Run to the right and jump to the thin stone ledge. Run along the thin stone ledge and jump at the end to land on the paler stone block with the bi-level top.
If you've done everything up to this point without hesitation, you can take a moment to set up the next jump: Turn left and walk to the top edge of the bi-level block. Hop back once, and then take a running jump to grab the edge of the ledge that juts out toward the center platform. Pull up.
Turn left to face the center platform. Take another running jump to grab the edge of the center platfrom. Pull up and grab the second GEMSTONE PIECE from the pedestal.
TIMED RUN - SOME ALTERNATE METHODS:
Alternate Path from Rope to Bi-Level Block: Pull the rope, hop back once, angle Lara to the right and take a running jump off the corner of the platform to land on the thin stone ledge. Be sure not to press Action during this jump or Lara won't get enough distance. Run along the thin stone ledge and jump at the end to land on the paler stone block with the bi-level top.
Another Alternate Path from Rope to Bi-Level Block: Pull the rope, side-flip to the right and slide down onto the steps. Turn right to face the thin stone ledge, then run underneath it. You'll run into the tall block with the bi-level top. Jump straight up to grab the edge and pull up onto it.
Yet Another Alternate Path from Rope to Bi-Level Block: Start with Lara's back to the center platform. Pull the rope, back flip, then roll. Lara will wind up in the spot shown above. Run forward and veer right, jumping to land on the thin stone ledge. Run along the thin stone ledge and jump at the end to land on the paler stone block with the bi-level top.
Alternate from Bi-level Block: Instead of making the diagonal jump to grab the jutting part of the ledge, run straight forward along the bi-level block and jump at the very edge. Grab the high ledge ahead and pull up. Either turn left and run along the ledge (pressing the Look button if you need to get oriented) onto the part that juts out toward the center platform or, after pulling up, side flip to the left then roll. Lara will now be facing the center platform. Take a running jump, grab the edge and pull up.

After taking the GEMSTONE PIECE, follow the walkway to the right. The door opens when you approach it. As you enter, the gate ahead closes. Step forward and fall through the floor.
Cut Scene: Lara and Pierre exchange banter on the edge of a deep pit. .
WALKWAY ABOVE DEEP PIT: Before going on, backtrack for a secret. Turn around and take a running jump over the slope to the flat area beyond. (Or, jump to the flat area above the slope and walk along above it. Or, hang from the ledge and traverse past the slope, then pull up.) Climb through the opening back into the HUGE CAVE WITH THE ROPE AND LEDGES.
Climb back up to the pedestal where you got the second gemstone piece. Go through the doorway where Lara just fell through the floor. This time the gate opens as you approach. Take a running jump across the gap. In the next room you'll find another golden rose (secret #2, 8/36). Safety drop into the chute and slide back down to the WALKWAY ABOVE THE DEEP PIT.
Go up the ramp into the room with the circular receptacle. Combine the two GEMSTONE PIECES  and place the GEMSTONE in the receptacle.
Cut Scene: The mechanism turns and the floor begins to collapse.
As soon as you regain control, hop back once then backflip to land on a small, solid ledge on the opposite side of the lava pit. (Or, roll and then take a running jump to ledge.) Take a running jump from the small ledge to the opening below the receptacle where you placed the stone. Drop back and grab the edge of the opening. Traverse to the left and around the corner. Continue traversing along the horizontal crevice to the ledge on the other side of the pit.
Enter the small room beyond and climb onto the low block. Jump up to grab the edge of the opening overhead and pull up.
ROOM OVERLOOKING THE ARENA: Another lion and his gladiator buddy attack. If you like, you can drop back into the hole and shoot these two by jumping in place on the block while firing pistols. You may need to climb up once or twice to get their attention.
When the gladiator dies, he drops the first COLOSSEUM KEY. It's difficult to see on the patterned floor, so search carefully where he fell. Use this key in the lock to the left of the double doors.
Cut Scene: Another statue—this one with a hammer—comes to life in the next room.
Try to keep your distance from the animated statue. Each time he bangs his hammer, a shock wave emanates from it and Lara takes damage if she's too close. If you don't want to go head-to-head with him, run back to the hole and drop through. If he doesn't come to the edge of the opening, climb out to get his attention then drop in again. Once he's standing above the opening, position Lara with her back against the wall and keep firing with pistols until the statue is destroyed.
Go into the next room and climb through the small, square opening. Take the second COLOSSEUM KEY from the pedestal. Use this to unlock the second set of double doors. Slide down the ramp.
LEDGE WITH GOLDEN SUN AND PHILOSOPHER'S STONE: Before taking your prize, go after the third secret. Take a running jump over the spike pit to the T-shaped ledge. From there, take a running jump over more spikes to grab the small ledge on the far side of the cave. Pull up. Crawl through the opening and continue to a small room where you'll find a golden rose (secret #3, 9/36). Return to the golden-sun ledge.
Use the CROWBAR to pry the PHILOSOPHER'S STONE from the wall and end the level.